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Raesanos :: Blog :: Tyleki

November 27, 2007

http://www.zalanthas.org/blogs/brideofson/archives/001396.html

Senga introduced Tyleki with some stories, here's some more information on it. Like the stories, its only a taste to give you an idea on what the town will be like.


Tyleki was created by Halaster with Senga and I coming in afterwards to flesh it out and build it in Arm 2.0. It is a mid-sized trading town located in the Tablelands that has secured an exploitive trade deal in recent times, with the *censored* concerning copper. Tyleki is the main exporter of copper and this brings much wealth into the town. However, most of the newfound wealth remains in the hands of the three founding families who rule Tyleki in a Council. Often behaving selfishly, the Council tends to make laws that benefit themselves at the expense of commoners.



Tensions between the people of Tyleki and the ruling families run high. In an attempt to dissuade the anger of Tylekans, the ruling families host festivals in an attempt to curry favor and appease the people. The festivals are also as a major source of income for the town. Despite their best efforts, this has only fueled Tylekan paranoia in recent times with many claiming that festival entertainers are simply spies. The families' use of psionists only adds further fuel to the anger and paranoia in Tyleki. As a result, the townspeople have allowed magickers of all types to have a place in society among the lower classes.



Government

A Council made up of three members is the governing body of Tyleki. The Council members represent each of the founding families: the Gorash, Meric, and Tranile families. Most are secretive about how the family selects their representative, but the Merics are the exception to this. The family hosts a festival every three years where Meric family members enter competitions and the final winner becomes the new representative.



While only the Council can make laws, they cannot enforce the law and are instead reliant on the founding family guards to do this. In earlier times, the Council had more control over Tyleki. With the recent tension between the ruling families and the townspeople, the families have taken back much of the control from the actual Council.



Psionicism

Once outlawed from Tyleki, psionists were forced to remain in hiding. However, near the turn of the first century after the Cataclysm the city was in the grip of violent riots, many of which involved magickers. The Council found Psionists essential in combating the magickers. In the following years, they became more accepted by the ruling families which only enflamed the citizens of Tyleki. In spite of the objections of the townspeople, the ruling families remained firm and, as years passed, the hatred Tylekans had for psionists faded and fear and distrust replaced it. Due to this fear and distrust among the people, psionists keep their nature hidden and find their employment discretely and carefully.



Magickers

Although always allowed in the town, it was only after the inclusion of psionists in Tylekan society that the lower classes lost much of their fear of magickers. The ruling families tolerate magickers in Tyleki, but their guards who patrol Tyleki are often much harsher to magickers than to ordinary people and will often enact harsher punishments for lesser crimes. Magickers will often hide their own nature from the ruling families, instead seeking employment from people of the lower classes.



Resources

Tyleki has access to a variety of goods, however in recent years the ruling families have relied primarily on exporting copper. As such independant merchants are able to trade in a variety of other goods such as weapons, armor, mounts, dyes and glowcrystals. The main import in Tyleki is food with the ruling families having secured trading deals with other towns to ensure a steady stream makes it to the town. Various other luxury goods that are imported into Tyleki include cloth, large pieces of valuable rocks, wood, salt and wine.



The People

Appearance is everything. Knowledge is vital to survival. As the ruling families struggle to retain their position they are ruthless in their ways, yet at the same time court the favor of the citizens. Following the example of their leaders, Tylekans have learned the importance of a public face. While sabotaging a rival is common, it is seldom obvious as theft, burglary, and murder are illegal and publicly frowned upon. Trade in these crafts often flourishes behind closed doors and in the poorer parts of town. Information is a valuable commodity and its sale can be profitable with many taking pride in their abilities to gather and make use of information.



The Arts

Tylekans value artists and artisans of all kinds both for their political uses and for economic potential. The ruling families often employ bards to sway public opinion in their favor, while discontent citizens may use song or satire to air their grievances and incite unrest. Artisans and crafters make many of the Tylekan exports and work at the festival. Those skilled in the working of copper are especially prized. Local flora and fauna heavily influence designs, but they often have a border of geometric shapes.



Clothing

Always concerned over appearances, the ruling families take great pains in outfitting themselves in the latest fashions. Although never partial to one color, the ruling family members occasionally show a dislike for a particular color. Brightly colored clothing is popular due to their influence and the plentiful supply of dye while black is normally only appropriate for guards unless heavily accented with bright accessories. The poor wear plainer items of clothing, while the wealthy often have embellishments of embroidery or beadwork. Clothing is loose fitting and comfortable for hard labor with long hemlines, while in contrast blouses and shirts which fit less modestly.

Posted by Raesanos

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