http://www.zalanthas.org/blogs/brideofson/archives/001410.html
Just wanted to show you guys some examples of ideas we've kicked around but are ultimately not going to be in the game and why.
1) Approach: When we were working out how rooms would work in 2.0, we considered having to approach people and things in order to interact with them. We decided that adding even more roundtime/lag would have more 'ick factor' than 'wow factor'.
2) Pirate Class: Blasted landlubbers made this idea walk the plank.
3) Wood mage: Djarjak has the idea of "A new mage type that manipulates plants and wood in the way that others manipulate stone or water. (the lost element) " but at this point we're focusing primarily on the elements found in 1.0.
4) The Quicksand Sea: This was to be the basis for the pirate class (Arr!). Shalooonsh and I were going to place it smack dab in the middle of the world so you had to cross it to get anywhere *evil grin*. Perhaps we made a tactical error in calling it "The Sucking Sea"
5) Messenger System: aka the Pony Express, NPCs and PCs would take jobs delivering messages between cities. The presence of psionics and the departure of its proposer, Ashyom, left this idea in the dust.
6) The Gelid Chasm: Eniriah proposed an arctic area composed only of rock and ice. While it was very creative, the consensus was it wasn't quite right for Zalanthas.
7) Broken Mountain: Naiona proposed an underground cavern area with a race of mutants descended from interbreeding of humans and elves. This proposal suffered from endless "Brokeback Mountain" jokes. Another 'cavern' settlement, Kalamoor, was approved instead.
8) Marsh Dwarves: Tlaloc proposed a new race based on the bald DS dwarf, but without a focus.
9) No Middle Class: Naiona proposed a system where almost everyone would be dirt poor with no chance of advancement, and "wealth in tiny amounts - with the average PC [having] little chance of ever achieving it". This was eventually scrapped in favor of a player-driven economy.
10) Magick city: There were a couple of different proposals for cities that were not only accepting of magick, but entirely populated and ruled by magickers. At this time, nothing like this is planned for implementation.


