Why would you have to take them off? Whenever it next updates they should be removed anyway. Also even if it is coded in such a way that they do, I still agree that making it FAR more modular and just needing remove_from_hiscore(ch); makes a [i]lot[/i] more sense. [The Coder's Corner 10568 posts]
Well, DG doesn't really attempt to be [i]complete[/i] (ie. there are no plans for it to ever be able to create static files on the shell, read them, edit them, or otherwise manipulate them, the same as it can manipulate the values of the char data struct but not the third line of a player's pfile directly like a real programming language can), it's just more DG can easily do everything progs do... [ROM Romper 5348 posts]
Suggestion: make it so that only one gamebot can run at a time. Ex: If Uno is going, Chaos or Trivia can't be running.
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Chaos - It doesn't keep track of who gets how many answers. Doesn't total answers, and find a winner. Doesn't find an overall winner. Round is spelled wrong in the round closing announcement. Doesn't announce overall or final round winners just ends the game. Tosses scores and hints while not running. Trivia - If round ends close to the 60 second time limit you get the answered question message and then the time expiration message. Tosses Scores and hints while not running. Uno -
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Somethings are still better off being done in code where to have access to all the data, better flow control and better error handling. And while i agree DG can do so much more then progs, progs were never designed to be a complete scripting language. Progs do well at what they were designed to do and thats add simple AI to mobs, rooms and objects. Comparing DG to progs would be the same... [ROM Romper 5347 posts]
Posted to: Administrator's Forum (July 20, 2008)
Me either, but I can say that it went down, and in fact didn't get back up (yet).
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Posted to: Administrator's Forum (July 19, 2008)
Gratz on what sounds like a fairly smooth transition. :smile:
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My code meaning *MY* code.. I didnt know I had two accounts.. odd...thats what I get for not being part of the community for so long :P [ROM Romper 5344 posts]
Posted to: Administrator's Forum (July 19, 2008)
*nodnod* Fixed! I also setup 2.2 to be the featured code for the SocketMUD section.
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Alright. Edit: Err, I uploaded the files mentioned, but for whoever handles adding them in it'd be great if you could fix a slight typo in the submission. Under author's name (specificly, the last name) I accidentally put "Graverson" instead of "Graversen".
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No it's not. They'd be referenced by their numeric values, as long as you have at least as many new races as old races they'd get replaced just peachy. [ROM Romper 5338 posts]
As long as they don't mind it being uploaded here, feel free. We as admins don't go out of our way to track stuff down to include here. That's what we're hoping you guys will do. So long as you've got permission to do so.
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Posted to: Administrator's Forum (July 19, 2008)
Posted to: General Discussions (July 19, 2008)
Posted to: Coding and Mud Design (Advanced) (July 19, 2008)