I've been toying with the idea of adding in, for lack of a better word, pawn shops. This would allow players to sell some of their items via a special shoppie. I'm sure there are already snippets for this kind of thing but I would rather not use someone else's code when adding in new stuff. The fewer people I have to credit for new features and stuff like that the better. Maybe it's just me, I don't know. That's always the way I've worked.
Don't get me wrong, I have installed stuff that are works of others. Come to think of it, I have only installed one, well, one collection, of others work and that was the Lua scripting stuff done by Nick Gammon. All the previous snippets that were added were done by the previous implementor, Drazuk.
Anyway, back to the pawn shop... the idea is to let players sell items they have for whatever price they want. This would be a (probably) better alternative to the live auction as there isn't always a lot of players on to bid on items. This way, a player can put up an item for sell and others will be able to look through these items and purchase any that they want. The money gained from the sell will go to the seller once they log back in to collect any money from sold items.
The basics are easy enough to do. I'm now trying to figure out the best way to store the data to files and what format to use. Lua would make it pretty easy to write and read all the data back, but I think that would require some additional work done so that the spell affects on items can be stored as well 'cause I'm not certain if they are or not. I guess I could find out first...


