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Avaeryn :: Blog :: Enchanted Garden and Gnome laboratory

December 20, 2007

After posting on Mudbytes requesting some advice on finding inspiration, I actually got some great ideas for areas from Samson and Conner.  I've begun work on a gnome laboratory (courtesy of Samson).  A part of the gnome laboratory is an enchanted garden (courtesy of Conner).  Thought I'd post a few of the progs I've added for interactivity. I'm only at the 100 room mark right now, so there will be a lot more. Also keep in mind that I haven't even started the main part of the laboratory.

These are for the enchanted garden (not all inclusive, but a good idea of what's going on):  http://docs.google.com/Doc?id=dc92q23d_21jbv72zd3 

http://docs.google.com/Doc?id=dc92q23d_22drsmxncq 

In order to get to the great horned owl, a mob that has the Spectacles of Far Seeing and a key the players need:

http://docs.google.com/Doc?id=dc92q23d_2f5xgdqfr

And for the great horned owl itself:

http://docs.google.com/Doc?id=dc92q23d_16dsccn7gh 

 

Not the greatest stuff, mind you, but it does what I need it to.  I wouldn't consider myself an ace at progs. I struggle with them at times because I think I get too complicated when there is no need to be complicated.   

Let me know what you think?

Keywords: building, progs

Posted by Avaeryn


Comments

  1. Those are very cute, Avaeryn, I feel sorry for that poor brocolli already.

    And the groundhog's quite astute for a fellow who can't see so well. Wink

    Conner DestronConner Destron on Friday, 21 December 2007, 00:50 MST # |

  2. Thanks, Conner! I wanted to keep things fairly low key. You know how spammy progs can get, especially the enter/exit/greet ones.  Overall it does send the message I had hoped to send.  In the gardener's hut the story comes to an end! Poor, poor, dyslexic gardener.

    AvaerynAvaeryn on Friday, 21 December 2007, 08:16 MST # |

  3. *snicker* Um, nope, wouldn't have any idea at all whatever you could possibly be talking about. *looking as innocent as he can while very distinctly trying to avert all attention from his peddlers, watch dogs, quest masters, ....*

    Conner DestronConner Destron on Friday, 21 December 2007, 16:49 MST # |

  4. Rofl! you're so funny, Conner!

    AvaerynAvaeryn on Friday, 21 December 2007, 17:20 MST # |

  5. Those are some neat progs. Even though the mudprog system is clunky at best, I always see people doing good stuff with it anyway. Definitely keep it up :)

    SamsonSamson on Saturday, 22 December 2007, 15:36 MST # |

  6. Thanks, Samson! That means a lot to me!  I'm thinking what type of deviousness I need to put in place next. 

    AvaerynAvaeryn on Saturday, 22 December 2007, 17:41 MST # |

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